DunneWrite
A living story bible for fiction novelists.
Authors of long series carry an enormous amount of world detail in their heads: who knows what and when, which secret lands in which book, where an heirloom travels across a saga. DunneWrite makes that world explicit, consistent and explorable.
Three lenses on one world
The same underlying story bible, surfaced three ways — because continuity questions arrive in three different shapes.
The knowledge graph
How every character, place, item and plot thread relates to every other. Arcs, secrets and the point at which each is revealed are first-class, not notes in a margin.
The timeline
What happens and when — the chronological story, held separately from the order in which the reader learns it.
The maps
Where events happen: flat or globe-projected, real-world or wholly invented, down to galactic star maps for science fiction.
What it tracks
Entities
Characters, locations, plots, props and items, factions and events — typed, related, and queryable rather than scattered across documents.
Continuity
Character arcs and growth, secrets and their reveal points, items that travel through the story, world rules and the consequences that follow from them.
Ingested prose
Point it at writing that already exists and it extracts the characters, places and events into structured, explorable data rather than asking you to re-enter your own book.
Alternate realities
Versions of the world, so a “what if this character lived” branch can be explored without destroying the canonical one.
Documentation is being written alongside it
An overview, a getting-started guide, and the story-bible concepts the rest of the tool is built on.