DunneWrite documentation
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Overview

In progress

What DunneWrite is, who it is for, and how far along it is.

DunneWrite is a living story bible for fiction novelists — a place to hold the world behind a story and keep it consistent across a long, complex work.

Authors of long series carry an enormous amount of detail in their heads: who knows what and when, which secret is revealed in which book, where an heirloom travels across a saga, how a character changes. DunneWrite makes that explicit, consistent and explorable, for the author while writing.

Three lenses on one world

The same story bible is surfaced three ways, because continuity questions arrive in three different shapes.

The knowledge graph shows how every character, place, item and plot thread relates to every other. Arcs, secrets and reveal points are first-class things rather than notes in a margin.

The timeline shows what happens and when — the chronological story, held separately from the order in which the reader learns it.

The maps show where: flat or globe-projected, real-world or wholly invented, down to galactic star maps for science fiction.

What it tracks

  • Entities — characters, locations, plots, props and items, factions, events
  • Continuity — character arcs, secrets and where they land, items that travel through the story, world rules and their consequences
  • Versions — alternate realities, so a “what if this character lived” branch can be explored without disturbing the canonical one

Ingesting what you have already written

You do not have to re-enter your own book. DunneWrite can take pre-written prose and extract its characters, places and events into structured, explorable data.

How it differs from DunneNote

The two products share a company and a general outlook, not a codebase or a technical foundation. Two differences matter before you start:

  • DunneNote is offline-first and needs no network. DunneWrite works with Anthropic’s Claude, so its assistant features need an API key and a connection.
  • DunneNote is a Rust and Svelte desktop application; DunneWrite is an Electron and React one.

If a fully offline tool is a requirement for you, that is DunneNote’s promise rather than DunneWrite’s.

Where it actually is

DunneWrite is pre-release and in active development. There is no installer. It was forked from DunneForge in June 2026 and reoriented from virtual production toward prose, and several milestones have shipped since — the story-bible foundation, the time and space axes, regional cartography, reverse-engineering a bible from existing prose, and versioned alternate realities.

Expect things to move.